Settings
Alerting policy. Changes apply to future alerts only: an alert keeps the severity it was raised at, so nobody’s queue reshuffles because a rule was retuned.
What can be changed here
- Enabled and severity are honoured for every rule.
- Thresholds are adjustable for the 3 power and kills rules only. They act as a second filter on top of the detector’s own significance thresholds, so raising one narrows what is alerted on; lowering it below the detector’s threshold has no effect, because the change never becomes an event in the first place.
- Inactivity windows (24h, 48h, 72h) are matched exactly against values built into the detector, so they are shown here but cannot be edited. Changing them is a code change and a redeploy.
Alliance Join
Joined alliance
Alliance Leave
Left alliance
Alliance Rank Change
Alliance rank changed
Alliance Rejoin
Rejoined alliance
Inactive 24h
Inactivity threshold reached
Inactive 48h
Inactivity threshold reached
Inactive 72h
Inactivity threshold reached
Kills Increase
Kills significantly changed
Kingdom Rank Change
Kingdom rank significantly changed
Name Change
Name changed
Power Drop
Power significantly changed
Power Increase
Power significantly changed
Town Center Change
Tc changed